Posts Tagged ‘Metaverse’

The Necessary Paradigm Shift & Why Virtual Worlds Decay

Friday, October 16, 2009 13:03 No Comments

| Second Life Community Users |
The Connections Between Metaverse and Reality
Some of the Metaverse Blogger readership is probably familiar with my background in the studies and investigations of Architecture, Urban Planning, and I venture to say Place-making, all of which are topics that have dramatically been influenced by my having grown up in the Metaverse [...]

This was posted under category: Metaverse Musings Tags: , , ,

Virtual Bingo Is Great, But Is It Revolutionary?

Friday, September 11, 2009 11:56 4 Comments

I Think Not
It’s been a long time since the first virtual worlds began opening their doors to the well receptive “masses” back around the distant year of 1996, with platforms like Worlds.com, Active Worlds, and Blaxxun making a few small waves. Over the years, Activeworlds and it’s predecessors (more recently SecondLife, IMVU, There, etc) have become [...]

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Augmented Reality Blurrs Real and Virtual Lines

Thursday, December 4, 2008 14:39 No Comments

The most recent buzz to hit the metaverse lines is the advancements in Papervision Augmented Reality - a technology that allows virtual objects and avatars to be placed almost directly into our own spaces. The keyword in that sentence being “almost”. Augment Reality is the principle of adding virtual objects or entire scenes to a [...]

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ExitReality - The New Arrivals

Sunday, October 26, 2008 16:37 No Comments

The new kid on the block in the Metaverse is ExitReality - a virtual environment that focuses primarily on developing 3D chat spaces directly within the webspace we’re used to surfing on a daily basis. Many environments like Active Worlds and SecondLife focus primarily on offering virtual environments that don’t run natively within the web [...]

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